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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By Alexander Enzmann
-
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- /* Piriform - looks a bit like a Hershey's Kiss along the x axis...*/
- object {
- quartic {
- < 4.0 0.0 0.0 -4.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0
- 0.0 0.0 1.0 0.0 0.0 >
- }
- bounded_by {
- sphere { <0 0 0> 2 }
- }
- texture {
- color red 0.7 green 0.0 blue 0.0
- phong 1.0
- phong_size 20
- ambient 0.2
- diffuse 0.8
- }
- translate <0 0.5 2>
- }
-
- /* Put down checkered floor */
- object {
- plane { <0.0 1.0 0.0> -10.0 }
- texture {
- checker
- colour red 0.137255 green 0.137255 blue 0.556863
- colour red 0.184314 green 0.184314 blue 0.309804
- scale < 20.0 20.0 20.0 >
- ambient 0.8
- diffuse 0.2
- }
- }
-
- camera {
- location <0.0 2.0 -2.0>
- up <0.0 1.0 0.0>
- right <1.33 0.0 0.0>
- look_at <0.0 0.0 1.0>
- }
-
- object {
- light_source { <200 30 -300>
- colour White
- }
- }
-
- object {
- light_source { <-200 30 -300>
- colour White
- }
- }
-